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EUI-64
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... Interface IDs are required to be 64 bits long and to be
constructed in Modified EUI-64 format.
Modified EUI-64 ...
... EUI-64 format.
Modified EUI-64 format-based interface identifiers may have universal
scope when derived from a universal token ...
... bit (universal/local bit in IEEE EUI-64 terminology) when
forming the interface identifier from IEEE ...
... forming the interface identifier from IEEE EUI-64 identifiers. In
the resulting Modified EUI-64 ...
... EUI-64 identifiers. In
the resulting Modified EUI-64 format, the "u" bit is set to one (1)
to indicate universal scope, and it is set to zero ...
... set to zero (0) to indicate
local scope. The first three octets in binary of an IEEE EUI-64
identifier are as follows:
...
... bits of the company_id. Appendix A, "Creating Modified EUI-64 Format
Interface Identifiers", provides examples on the creation of Modified
...
... Interface Identifiers", provides examples on the creation of Modified
EUI-64 format-based interface identifiers.
...
...
The use of the universal/local bit in the Modified EUI-64 format
identifier is to allow development of future technology that can take
...
... IEEE, "Guidelines for 64-bit Global Identifier (EUI-64) Registration Authority", http://standards.ieee.org/regauth/oui/tutorials/EUI64.html, March 1997. ...
... Appendix A: Creating Modified EUI-64 Format Interface Identifiers ...
... link or node, there
are a number of approaches for creating Modified EUI-64 format
interface identifiers. This appendix describes some of these
...
... include LocalTalk and Arcnet. The method to create a Modified EUI-64
format identifier is to take the link identifier ...
... algorithm.
Note: [EUI-64] actually defines 0xFF and 0xFF as the bits to be
inserted to create ...
...
- Changed the text in Section 2.5.1 and Appendix A to refer to
the Modified EUI-64 format interface identifiers with the "u"
bit ...
... interface identifiers created in
Modified EUI-64 format with the "u" bit set to one are unique.
...
